Hardcore • Persistent • Unforgiving

EVERY STORY ENDS THE SAME WAY.

Muldraugh, Kentucky — 9 July 1993. You get one character, one death, and however long your luck holds. The only question this server asks is what you did with the time in between.

$ connect 216.109.177.99:16261

> password required — ask in discord

No application, no interview. The password is the whole gate — and it's in Discord.

Systems

01 / PERMADEATH

YOU GET ONE

Respawn-as-yourself is switched off. When that character dies, they're finished — skills, stash, reputation, the lot. The next one starts from nothing, in someone else's kitchen.

02 / THE HORDE

NOISE TRAVELS

The dead migrate. A gunshot doesn't end an encounter, it starts a bigger one — and whatever you pulled off the street is still out there an hour later.

03 / SURVIVORS

PVP IS ON

Melee lands at 30% and firearms at 50%, so fights take time and talking still works. Safety is on by default — you have to switch it off to hurt someone, which makes every fight a decision.

04 / SAFEHOUSES

CLAIM IT, HOLD IT

Claim a house — residential only, no warehouses — and share it with your group. Anyone can still walk in, so anything you leave inside is loot. Go quiet for six days and the claim lapses.

05 / THE CLOCK

THE POWER DIES

Taps run dry within 30 days of the outbreak; the grid drops between day 14 and day 30. Days run three real hours, so that clock arrives faster than you'd like.

06 / THE KIT

LIGHTLY MODDED

Ten workshop mods, curated — two Fords, expanded gear, MREs, ladders. Not a four-hundred-mod stack that breaks every patch and takes an hour to download.

Build
42.20.2
Slots
32
Death
Permanent
Zombies
Fast shamblers
Loot respawn
Off
Restart
06:00 daily

02 / THE DEAL

You're playing a survivor — not yourself. They get tired, scared and stupid. The way you die matters more here than the way you live.

This is the single thing that separates good RP from bad RP on this server. You are playing a character. That character is not you. They have fears, limits and bad days — and the best stories here come from those working against them.

  • You won't always win. You'll get bitten. Robbed. Cornered on a stairwell with no exit. That's not the server breaking — that's the server working exactly as intended.
  • Take the L when the L makes sense. Three people with guns want your bag? Give them the bag. A bag is replaceable. Forty hours of skills is not.
  • Fear is the whole point. A normal person doesn't sprint into a horde to prove something. They back away, they hide, they leave the loot. Fear isn't weakness, it's the genre.
  • Dying well beats surviving boringly. Nobody tells the story about the guy who stayed in his base for six weeks eating tinned peaches. Go outside. Get in trouble.

THE YARDSTICK — If a character in a zombie film would beg, beg. If they'd run and leave someone behind, run. If they'd do something desperate at 4am with a broken leg and no painkillers, do that. Play the scene, not the score.

SOURCE: FIELD MANUAL §02 — FILED BY // FULL TEXT AT /GUIDE/

03 / GETTING IN

BDL-INTAKE-001 // PROCESSING ORDER

  1. OWN THE GAME

    Project Zomboid, build 42.20.2 — the current stable branch. If Steam has updated you, you're already on it.

  2. JOIN DISCORD

    That's where the password lives, and where everything that happens on the server gets argued about afterwards. Join here.

  3. CONNECT

    Add 216.109.177.99:16261 as a favourite, enter the password, make a character. Mods download automatically on first join — give it a few minutes.

  4. SURVIVE THE FIRST NIGHT

    Find a house away from the main road. Don't run in the open. Don't fire a gun on day one unless you've decided you're done with that character.

Most characters don't see week two.