01 / PERMADEATH
YOU GET ONE
Respawn-as-yourself is switched off. When that character dies, they're finished — skills, stash, reputation, the lot. The next one starts from nothing, in someone else's kitchen.
Hardcore • Persistent • Unforgiving
Muldraugh, Kentucky — 9 July 1993. You get one character, one death, and however long your luck holds. The only question this server asks is what you did with the time in between.
$ connect 216.109.177.99:16261
> password required — ask in discord
No application, no interview. The password is the whole gate — and it's in Discord.
01 / PERMADEATH
Respawn-as-yourself is switched off. When that character dies, they're finished — skills, stash, reputation, the lot. The next one starts from nothing, in someone else's kitchen.
02 / THE HORDE
The dead migrate. A gunshot doesn't end an encounter, it starts a bigger one — and whatever you pulled off the street is still out there an hour later.
03 / SURVIVORS
Melee lands at 30% and firearms at 50%, so fights take time and talking still works. Safety is on by default — you have to switch it off to hurt someone, which makes every fight a decision.
04 / SAFEHOUSES
Claim a house — residential only, no warehouses — and share it with your group. Anyone can still walk in, so anything you leave inside is loot. Go quiet for six days and the claim lapses.
05 / THE CLOCK
Taps run dry within 30 days of the outbreak; the grid drops between day 14 and day 30. Days run three real hours, so that clock arrives faster than you'd like.
06 / THE KIT
Ten workshop mods, curated — two Fords, expanded gear, MREs, ladders. Not a four-hundred-mod stack that breaks every patch and takes an hour to download.
You're playing a survivor — not yourself. They get tired, scared and stupid. The way you die matters more here than the way you live.
This is the single thing that separates good RP from bad RP on this server. You are playing a character. That character is not you. They have fears, limits and bad days — and the best stories here come from those working against them.
THE YARDSTICK — If a character in a zombie film would beg, beg. If they'd run and leave someone behind, run. If they'd do something desperate at 4am with a broken leg and no painkillers, do that. Play the scene, not the score.
SOURCE: FIELD MANUAL §02 — FILED BY // FULL TEXT AT /GUIDE/
BDL-INTAKE-001 // PROCESSING ORDER
Project Zomboid, build 42.20.2 — the current stable branch. If Steam has updated you, you're already on it.
That's where the password lives, and where everything that happens on the server gets argued about afterwards. Join here.
Add 216.109.177.99:16261 as a favourite, enter the password, make a character. Mods download automatically on first join — give it a few minutes.
Find a house away from the main road. Don't run in the open. Don't fire a gun on day one unless you've decided you're done with that character.
Most characters don't see week two.