BDL-CONDUCT-001 // SERVER RULES
The Rules
This is a survival simulation, not a shooter with zombies in it. Every action should reflect what a frightened person with one life would actually do. Read these once — we enforce them. Discord has the long version and the appeals; this is what you absolutely cannot screw up.
01 / The big four — instant ban
- RDM — killing another survivor with no roleplay reason. Permadeath means you didn't ruin their evening, you ruined their month. Ban.
- Cheating — trainers, item spawning, coordinate sharing from a dead character, anything the anticheat flags. Permanent.
- Combat logging — disconnecting mid-scene to escape a raid, a hold-up or a bite. Permanent.
- Griefing — destroying a base you have no story reason to touch, torching stashes for laughs, luring hordes into someone's home while they're offline. Ban.
02 / How to roleplay properly
- FailRP — breaking character or doing things a real person wouldn't. Warning, then ban.
- Powergaming — forcing outcomes on other players without giving them room to respond.
- Metagaming — using out-of-game information in-game. Someone's stream, a Discord voice channel, or a base location you learned while dead.
- NVL (no value for life) — your survivor is not suicidal. Outnumbered, outgunned, cornered? You comply. Heroics you can't back up are a violation, not a highlight.
- NLR (new life rule) — permadeath enforces most of this for you, but the rule still stands: a new character knows nothing. Not your old base, not your old stash, not who killed you. No revenge runs from beyond the grave.
- No corpse runs to your own body for gear you "remember" leaving. Your new character has never been there.
- Win mentality is prohibited. This is a story engine, not a scoreboard. Lose well.
03 / Combat & hold-ups
- Initiation — speak before you swing. A threat, a demand, something. No silent axe to the back of the head.
- Compliance — hands up means hands off. You cannot kill someone who has surrendered and complied.
- Take what you came for. Robbing someone is roleplay; stripping them naked, breaking their legs and leaving them in a horde is just cruelty with extra steps.
- No spawn camping. New arrivals near spawn towns are off-limits — they have nothing worth taking and no way to fight back.
- Firearms are a decision, not a reflex. Every shot is an invitation to everything within earshot, living or otherwise. Use that.
- No third-party drag-in. Don't pull uninvolved survivors into your scene without buildup.
04 / Bases, raiding & property
- Raiding needs a reason. A feud, a debt, a rumour of medicine — something that happened in-game. "It was there" is not a reason.
- Take, don't level. Loot a raided base. Do not burn it, do not smash every wall on the way out, do not park a horde in the stairwell.
- Offline raiding is discouraged and capped. If nobody's home, take what you can carry and leave the structure standing. Repeat offences get sanctioned.
- Claim what you use. Safehouse claims exist so the server knows whose home is whose. Don't claim eleven buildings you'll never visit.
- No exploiting building geometry — wall-glitching, floor-clipping, stacking crates to bypass a door you should have had to break.
05 / The dead
- Zombies are not a weapon. Deliberately training a horde onto another player's base or body is griefing, full stop.
- Don't farm the safehouse door. Standing in a doorway killing an infinite queue for XP is boring and it isn't what the server is for.
- Bites are permanent. If you get bitten, play it. The fever, the denial, the decision about telling your group — that's the best roleplay in the game and you only get it once.
06 / Enforcement ladder
- Verbal — an admin explains what you did. Most things stop here.
- Written warning — logged against your account.
- Temporary ban — days, usually over a weekend so you feel it.
- Permanent ban — the big four, or a pattern we're tired of.
Appeals go in Discord. Arguing with an admin mid-scene never once helped anybody's case.
If you have to ask whether it was in character, it probably wasn't.
What actually gets people banned
- Killing someone over a bag of tinned food and no conversation.
- Logging out the second a raid starts.
- Coming back to your old base on a new character because you "just happened" to walk that way.
- Treating a hostage like a toy instead of a person.
None of these are close calls. Every one of them has ended somebody's time here.